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The basic idea reminds me a little of Angry Birds, except the target fights back. You drag, choose an angle, and let the shot go. My first arrow fell short. I aimed much higher on the next turn and sent it straight over the other fighter. After that, I stopped guessing wildly and started using each miss as a clue.
There isn't much to learn here.
PC: Hold the left mouse button, drag to aim, then release.
Mobile: Touch, drag, and lift your finger to shoot.
The useful part is what happens after a miss. If the projectile lands near the target, don't make a huge change. Nudge the angle and try again.
Shots travel in an arc, and different weapons don't always feel the same. That makes distance tricky at first. I usually treat the opening throw as a test. Once I see where it drops, the next attempt is easier to judge.
Changing characters also changes the feel of a fight because the projectiles can behave differently. Aiming habits that worked with one fighter may need adjusting with another.
Duels are only one part of the game. There are also accuracy challenges with smaller targets. These are good practice because sloppy aim becomes obvious fast.